The eLearning 3.0 Conference at Drexel University is one of the premier regional events focused on teaching and learning in an online environment. For 13 years this conference has been bringing together eLearning professionals from across the region to learn about emerging technologies and exchange best practices and creative approaches to engaging learners in online settings.
Registration
Keynote Address
Dr. Frank J. Lee is an Associate Professor of Digital Media in the Antoinette Westphal College of Media Arts and Design at Drexel University with appointments in Psychology, Computer Science, and Biomedical Engineering.
Lee co-founded Drexel's Game Design Program in 2008, currently ranked as one of the Top 5 Best Game Design Programs in U.S. He is also the founding director of the Entrepreneurial Game Studio in the Excite Center at Drexel University.
Past projects have won national and international awards and recognitions and have received extensive national and international media coverage. His most recent project, Skyscraper Tetris, had over 1500 articles and mentions and a world record as the Largest Architectural Videogame Display.
Program
- Helping Faculty Get Beyond Lectures
- Taking a Risk: Using Technology to Foster Collaboration, Encourage Creativity and Engage Students
- How to Make a Successful Technology-based Instructional Game
- From Distraction to Engagement - Integrating Mobile Devices into Teaching
- Reclaim Class Time With VoiceThread
- Online Course Development: Balancing Student Load and Regulatory Demands
- Tweet2Learn: 10 Ways Teachers Tame Twitter
- Teaching Digital Pedagogies: Two Cases
- The Director and the Professor: Timelines in Academic Video Production
- When Teams Aren’t Fair – Empowering Student Peer Evaluation
- Incorporating Open Educational Resources into Your Online Classroom
- Online Course Design by the Numbers: Leveraging Analytics to Improve Course Delivery
- Enhancing Learning Through Collaboration Between Instructional Technologists and Faculty
- Creating Community in the Online Classroom: Lessons Learned and Strategies for Success
- Diversifying Discussion: Organization and Function in Online and Blended Learning
- Can An Online Learning Platform Mimc a Highly Interactive, Engaging, and Efective Live Classroom Experience?
- Video Roulette: Making a Deceptively Complex Undertaking Easier for Faculty and More Useful for Students
- Engage, Captivate and Inspire – Creating a Multi-Platform e-Learning Classroom
- Web-based Evaluation of Trainee Knowledge and the Quality of Our Educational Program
- PADLA Introduction
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